Step-by-step guide to install, configure, and run a Project Zomboid dedicated server on Ubuntu 22.04 / 24.04 / 26.04 LTS using SteamCMD. Covers firewall setup, RAM configuration, mod installation, server recovery, and common troubleshooting. Works on any VPS provider (Hostinger, DigitalOcean, Hetzner, Vultr, AWS, Linode, etc.).
Most tutorials for hosting a Project Zomboid server on Linux skip important details like RAM allocation, firewall rules, or mod management. This guide was built from real experience hosting private servers and covers:
ProjectZomboid64.jsonscreensystemd serviceBefore you begin, make sure you have:
sudo privileges on the serversudo apt-get update && sudo apt-get upgrade -y
Enable UFW (firewall):
sudo ufw enable
⚠️ Important: If you are connected via SSH, allow your SSH port before enabling the firewall, otherwise you will lose access:
sudo ufw allow 22 # SSH (default port, change if you use a custom port)
Allow the Project Zomboid server ports:
sudo ufw allow 16261/udp # Main game port (UDP)
sudo ufw allow 16262/udp # Direct connection port (UDP)
sudo ufw reload
Verify the rules are active:
sudo ufw status
You should see 16261 and 16262 listed as ALLOW.
It is best practice to run game servers under a separate non-root user:
sudo adduser steam
sudo usermod -aG sudo steam
sudo chown steam:steam /home/steam/ -R
sudo chmod -R 755 /home/steam/
Switch to the steam user’s directory:
cd /home/steam
Enable the multiverse repository and 32-bit support (required by SteamCMD):
sudo add-apt-repository multiverse
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install steamcmd -y
Switch to the steam user:
su - steam
cd ~
steamcmd
Inside SteamCMD, run these commands:
force_install_dir /home/steam/pzsteam
login anonymous
app_update 380870 validate
exit
380870is the Steam App ID for the Project Zomboid Dedicated Server. It is free and can be downloaded without owning the game.
Navigate to the server directory:
cd /home/steam/pzsteam
Edit the JVM configuration file:
nano ProjectZomboid64.json
Find the -Xmx parameter and set it to the amount of RAM you want to dedicate:
-Xmx4g → 4 GB RAM-Xmx8g → 8 GB RAM (recommended for most servers)-Xmx16g → 16 GB RAM (for large modpacks or many players)The easiest way to configure game settings (map, loot, difficulty, sandbox) is to:
C:\Users\<YourUsername>\Zomboid\Server\
<servername>.ini<servername>_SandboxVars.lua<servername>_spawnregions.lua/home/steam/Zomboid/Server/
Using SCP:
scp C:\Users\<YourUsername>\Zomboid\Server\<servername>* steam@<your-vps-ip>:/home/steam/Zomboid/Server/
Or use a GUI tool like FileZilla (connect via SFTP on port 22).
screen keeps the server running after you disconnect from SSH:
screen -S zomboid
cd /home/steam/pzsteam
./start-server.sh -servername <yourservername>
Replace <yourservername> with the name of your .ini config file (without the .ini extension).
Press Ctrl + A, then D.
screen -r zomboid
Re-attach with screen -r zomboid, then type:
quit
Wait for the world save to complete before closing the session.
The screen method above requires you to log in over SSH and start the server by hand.
If the machine reboots (power loss, kernel update, sudo reboot), the server stays down
until someone starts it again.
A systemd service fixes that: the server starts at boot, restarts if it crashes, and
systemctl stop shuts it down using the same quit command documented above, so the
world is always saved. The interactive console keeps working exactly as before with
screen -r zomboid.
sudo nano /etc/systemd/system/zomboid.service
Paste the following, replacing <yourservername> with the name of your .ini file
(without the extension):
[Unit]
Description=Project Zomboid Dedicated Server
Wants=network-online.target
After=network-online.target
[Service]
Type=simple
User=steam
Group=steam
WorkingDirectory=/home/steam/pzsteam
Environment=HOME=/home/steam
ExecStart=/usr/bin/screen -DmS zomboid /home/steam/pzsteam/start-server.sh -servername <yourservername>
ExecStop=/bin/bash -c 'screen -S zomboid -p 0 -X stuff "quit\r" || exit 0; while kill -0 $MAINPID 2>/dev/null; do sleep 2; done'
Restart=always
RestartSec=15
TimeoutStopSec=300
[Install]
WantedBy=multi-user.target
A copy of this file is in misc/zomboid.service.
Why it is written this way (each line below was verified on a real server, not assumed):
screen -DmS starts the session without forking, so systemd tracks the real
process. Plain screen -dmS forks away and systemd loses track of it.ExecStop types quit into the console, which is exactly what the guide tells you
to do by hand. Without it, systemd would signal the JVM directly. It submits the line with
\r (a real carriage return, the byte the Enter key actually sends), not \n: \n worked
on 24.04 but left the command sitting unsubmitted on 26.04.ExecStop then waits for the server to exit. This half matters just as much. A
one-line ExecStop that only injects quit returns instantly, systemd concludes the
stop is finished and signals the server in the middle of the save.Restart=always, not on-failure. start-server.sh ends with exit 0 even when
the game is killed, so systemd always sees a successful exit and on-failure would
never fire. A manual systemctl stop is not treated as a failure, so it does not
restart the server.TimeoutStopSec=300 bounds the whole stop, including the save. An empty world saves
in about 10 seconds; a large one with players takes longer.Do not run a screen copy and a systemd copy against the same world. If you started the
server manually, re-attach and type quit first:
screen -r zomboid
sudo systemctl daemon-reload
sudo systemctl enable zomboid
sudo systemctl start zomboid
sudo systemctl status zomboid # should say "active (running)"
sudo -u steam screen -r zomboid # the console, same as before
The server takes a minute or two to load before players can join. Watch for
*** SERVER STARTED *** in the console.
| Task | Command |
|---|---|
| Start | sudo systemctl start zomboid |
| Stop (saves the world) | sudo systemctl stop zomboid |
| Restart | sudo systemctl restart zomboid |
| Status | sudo systemctl status zomboid |
| Open the console | sudo -u steam screen -r zomboid |
| Leave the console running | Ctrl + A, then D |
| Disable auto-start | sudo systemctl disable zomboid |
⚠️ Stop the server with
systemctl stop, not by typingquitin the console. WithRestart=always, systemd sees a manualquitas an unexpected exit and starts the server again 15 seconds later.
Stopping with players online is safe. The shutdown runs
Saving playersbefore anyone is disconnected, so connected characters are written toplayers.dbfirst and the players are dropped afterwards. Still, warn them: from their side the server simply goes away.
Where are the logs?
journalctl -u zomboidonly shows systemd’s own messages, because the game console lives insidescreen. The real server output is in/home/steam/Zomboid/server-console.txtand/home/steam/Zomboid/Logs/.
The repository ships an automated test that starts the service, checks the ports, stops it, confirms the world was saved with no forced kill, restarts it, confirms the save was reloaded, and kills the process to check crash recovery:
sudo ./misc/test-zomboid-service.sh
Run it with no players connected - it stops and starts the server several times.
C:\Users\<YourUsername>\Zomboid\mods\
scp -r "C:\Users\<YourUsername>\Zomboid\mods\<ModName>" steam@<your-vps-ip>:/home/steam/Zomboid/mods/
Or use FileZilla via SFTP.
.ini file:
Mods=<ModID>;<AnotherModID>
WorkshopItems=<WorkshopID>;<AnotherWorkshopID>
Mod IDs and Workshop IDs are found on the mod’s Steam Workshop page URL and inside the mod’s
mod.infofile.
Inside SteamCMD (logged in as anonymous):
workshop_download_item 108600 <WorkshopID>
Mods download to /home/steam/.steam/steamapps/workshop/content/108600/<WorkshopID>/.
Copy or symlink them to /home/steam/Zomboid/mods/.
screen -ls
steamcmd
login anonymous
app_update 380870 validate
exit
Then restart the server.
ls -lt /home/steam/Zomboid/Logs/ # find the latest log file
cat /home/steam/Zomboid/Logs/<latest>.txt | tail -100
cp -r /home/steam/Zomboid/Saves/ /home/steam/Zomboid/Saves_backup_$(date +%Y%m%d)/
sudo ufw status, look for 16261 and 16262screen -lscurl ifconfig.mefree -h, reduce -Xmx in ProjectZomboid64.json if neededls -lt /home/steam/Zomboid/Logs/ then cat the most recent fileapp_update 380870 validate in SteamCMDThis is a harmless warning on most Linux VPS environments. The server runs normally.
Mods= and WorkshopItems= are set correctly in the .ini file/home/steam/Zomboid/mods/<ModID>/0x202 or 0x212Steam network timeout. Wait a few minutes and retry. If persistent:
rm -rf /home/steam/.steam/steamcmd/appcache
steamcmd +login anonymous +app_update 380870 +quit
su - steam asks for a password you don’t knowReset it:
sudo passwd steam
Your VPS provider likely has a separate cloud-level firewall (Hostinger hPanel, DigitalOcean Firewall, AWS Security Groups). Log into your provider dashboard and add UDP rules for ports 16261 and 16262 there too.
Q: Does running the server require owning Project Zomboid on Steam?
A: No. The dedicated server (App ID 380870) is free and downloads anonymously via SteamCMD. Only the players connecting need to own the game.
Q: How many players can the server support?
A: Officially up to 32 players. With 8 GB RAM and a modern CPU, 8 a 16 simultaneous players is very comfortable.
Q: Which Ubuntu version should I use?
A: Ubuntu 22.04, 24.04, or 26.04 LTS. Avoid non-LTS releases for production servers.
Q: Can I run this on a Raspberry Pi or ARM machine?
A: No. The Project Zomboid dedicated server is x86-64 only, ARM is not supported.
Q: My server IP keeps changing. How do I get a static IP?
A: All major VPS providers give you a static public IP by default. If hosting at home, use a DDNS (Dynamic DNS) service.
Q: How do I set a server admin password?
A: The server prompts you on first startup. To reset it later, edit <servername>.ini and update the AdminPassword= field.
Q: Can I run the server without screen, using systemd instead?
A: Yes. See Auto-start on Boot (systemd) for a ready-made service file. It runs the server inside screen, so the console stays available and systemctl stop still saves the world with the documented quit command.
Q: What VPS provider is recommended?
A: Hetzner (Europe/US) and Vultr offer great price/performance. Hostinger is budget-friendly. DigitalOcean has excellent documentation. Choose the datacenter closest to your players for lowest ping.
Q: The server starts but nobody can join, what should I check first?
A: In order: (1) Cloud firewall in your VPS provider dashboard, (2) UFW rules with sudo ufw status, (3) correct IP address, (4) server console for errors via screen -r zomboid.
If this guide saved you time, consider giving the repo a ⭐, it helps others find it!
Found a bug in the guide or have a tip to add?
👉 Open an issue, all feedback is welcome.
Pull requests are also welcome. See CONTRIBUTING.md for guidelines.
This project is open-source under the MIT License.